7 ms·
You could easily just treat it like Unity does, where the 3d ness is an illusion and everything is actually in 3d space.... Super easy, barely an inconvenience.
by DropInIn 3y ago
You could easily just treat it like Unity does, where the 3d ness is an illusion and everything is actually in 3d space.... Super easy, barely an inconvenience...
The real impediment I believe was Nintendo themselves... Think about it for a moment. What was the process for publishing to N64? That's right, you had to work directly with Nintendo and effectively get thier stamp of approval (good luck getting enough carts otherwise).
Nintendo didn't want 2d games on thier precious 3d focused console. That simple.
- chrisco255 3y agoThis may be partly true, but they themselves did publish Yoshi's Story, a 2D game, in 1997, the second year of N64's existence. More likely explanation is that 3D was so novel and new in the mid 90s that it was difficult to argue for 2D games then from a business and marketing standpoint, even though 3D games usually required larger teams and the lack of mature tooling (a lot of devs would have to make their own physics engines from scratch back then) made it riskier. Today Nintendo puts a heavier focus on 2D gaming, with the New Super Mario Bros series and Mario Maker, etc.
- DropInIn 3y agoBeen ages but wasn't it rather paper Mario-esque with heavy use of the 3d to make the 2d more interesting? I'd need to go look to recall correctly, but honestly it's 7:30am and I'm waaaay not into doing that rn....