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You have to be some kind of madman to make a game in straight C. The controls being what they are is kind of fitting. I mean, it might be a prank, but like QW
by backpackviolet 3y ago
You have to be some kind of madman to make a game in straight C. The controls being what they are is kind of fitting. I mean, it might be a prank, but like QWOP and Getting Over It, I think it's just the product of a certain kind of mind. I'm not going to be able to finish this, but I admire the craft of it.
- deaddodo 3y ago> You have to be some kind of madman to make a game in straight C. ....why? A significant chunk of commercial games released were done in C (maybe not 'straight", as they might plug into Lua or Python); and probably the majority of open source games were. C is fairly straightforward to develop games in, and is one of the realms it excels in; so I have no idea why you'd feel this way.
- tnecniv 3y agoRoller Coaster Tycoon was written in assembly despite it being the 90s. That’s a lot crazier than writing a platformer in C. Many, if not most, are C++ with scripting. If you’re working on something that doesn’t need scripting, pure C is totally fine.
- deaddodo 3y agoI don't get your latter point either. Both Lua and Python's (the two most common scripting interfaces) native interface is in C. There's no reason they would plug into C++ any better.