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The amazing thing about QuakeLive is that it initially ran in a browser window. I'm not sure how it was implemented, but it was amazing and it supported Mac and
by fatline 3y ago
The amazing thing about QuakeLive is that it initially ran in a browser window. I'm not sure how it was implemented, but it was amazing and it supported Mac and Linux as well. I wonder why they then decided to make it into a Windows only desktop app.. :-(
- ThatPlayer 3y agoI'm pretty sure it was just a browser plugin. So probably native code unlike nowadays when you can get proper 3D with WebGL.
- beebeepka 3y agoYes, it was a plug-in. The game was released simultaneously too early for WebAssembly, and too late for the masses who might have liked it
- George83728 3y ago> The amazing thing about QuakeLive is that it initially ran in a browser window. The performance was complete dogshit. Just simply awful. I had modern hardware at the time which ran both the original Q3A and ioquake3 at hundreds of fps if uncapped but QuakeLive in browser burned my computer up for sub-60 fps even with the graphics turned down. Unplayable. Not to mention they dropped Linux support. QuakeLive made me quit playing Quake. If I sound bitter about it now, you should have heard me then.