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Probably portability, it's a pretty good low (but not too low) abstraction layer over the systems preferred graphics API. I'm not a graphics programmer but my u
by vlakreeh 3y ago
Probably portability, it's a pretty good low (but not too low) abstraction layer over the systems preferred graphics API. I'm not a graphics programmer but my understanding is it's closer to vulkan or metal in terms of control over the hardware compared to OpenGL, which has rocky support on Mac now anyways.
- Narishma 3y agoIt's not a clear win though. You gain some portability and lose some to platforms not supported by WebGPU.
- baudaux 3y agoI suppose it is just a question of time
- littlestymaar 3y agoWhat platform do you have in mind (given that WebGPU has at least 2 OpenGL backend, including one that supports WebGL)