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> The point is requirements change, features are added, and when an abstraction becomes wrong, tear it out. I like this phrasing a lot, thanks for this! I'm s
by morrvs 3y ago
> The point is requirements change, features are added, and when an abstraction becomes wrong, tear it out.
I like this phrasing a lot, thanks for this!
I'm still wondering if there's also potential in avoiding the wrong abstractions in the first place. For that we'd need a "cheap" way to decide whether an abstraction is good/bad/something else.
Is there generally applicable, widely accepted principles or research around this? A quick search only revealed random blog posts; nothing I'd consider widely accepted.
- krona 3y ago> Is there generally applicable, widely accepted principles or research around this J. Ousterhout is gaining traction, at least in my corner of the industry. https://web.stanford.edu/~ouster/cgi-bin/cs190-winter18/lecture.php?topic=modularDesign https://web.stanford.edu/~ouster/cgi-bin/cs190-winter18/lect...
- deleted 3y ago[deleted]