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You can combine the approaches! KTX2, for example, supports "supercompressing" GPU block compressed formats with LZ4 or Zstandard. The project I have been worki
by lpghatguy 3y ago
You can combine the approaches! KTX2, for example, supports "supercompressing" GPU block compressed formats with LZ4 or Zstandard. The project I have been working on ships BCn textures compressed with zstd and it has been pretty dang good.