5 ms·
> This feels wrong. In that, I'd be surprised if they are not using compression. Check this out, you can sort by the number of submissions to filter out indie
by xaduha 3y ago
> This feels wrong. In that, I'd be surprised if they are not using compression.
Check this out, you can sort by the number of submissions to filter out indie games https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJUGaoUzhC5titIC1rzQHI4yI/edit?usp=sharing https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJ...
from https://github.com/IridiumIO/CompactGUI https://github.com/IridiumIO/CompactGUI
- taeric 3y agoThinking more on it, I am not too shocked that they would use uncompressed assets "at rest" on the machine. This is especially true for games mailed out on disks or cartridges. I'm still a little surprised, so the links are neat to read on. I am kind of curious on why they wouldn't use compression in transport, as it were. I'm still mostly assuming that they do.
- MetaWhirledPeas 3y agoYeah I don't understand why they don't just decompress the audio into RAM as the map loads. Or even just to some swap space.
- kevingadd 3y agoThis list appears to be largely indie games, many with sizes under a gigabyte. I'm not sure why at-rest compression would be a high priority for a small team when their game fits on a $5 thumbdrive and will be compressed during the install process by Steam or Itch.
- xaduha 3y agoYou can sort by the number of submissions to see more popular games.