7 ms·
Generative Agents: Interactive Simulacra of Human Behavior
- 1xdevloper 3y agoPaper: https://arxiv.org/abs/2304.03442 https://arxiv.org/abs/2304.03442
- alach11 3y agoObviously the implications of this go far beyond game design... but looking at this makes me so excited for the next few years in gaming.
- einsteinsapples 3y agowhere can i see the demo for this?
- hanani 3y agohttps://reverie.herokuapp.com/arXiv_Demo/# https://reverie.herokuapp.com/arXiv_Demo/#
- einsteinsapples 3y agoty
- ianbicking 3y agoI wrote up some comments while reading this paper: https://hachyderm.io/@ianbicking/110175433063839064 https://hachyderm.io/@ianbicking/110175433063839064 I found the part on "reflection" was particularly interesting. The cost of the simulation is also notable, going up to a thousand dollars for 3 days, running on GPT 3.5. That's very high from my experience doing this sort of thing, but not unimaginable when you do things in a loop, and if you are doing 25 queries on a clock tick. But should be very optimizable.
- mdaniel 3y agothe active thread: https://news.ycombinator.com/item?id=35517649 https://news.ycombinator.com/item?id=35517649