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I love the qoi format. I mostly adopted it for the wasm context. While porting to wasm, using something like stb_image became a little complicated, so I wrote
by chapliboy 3y ago
I love the qoi format. I mostly adopted it for the wasm context.
While porting to wasm, using something like stb_image became a little complicated, so I wrote a png-qoi converter, and then use the qoi assets in the game.
Writing a qoi decoder is a fun exercise, though i think most languages have their implementations already.