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At work I inherited a raytracer codebase with a severe memory bloat problem on terrains. The size of terrain BLASes is precisely what one would expect from a bo
by graffix 3y ago
At work I inherited a raytracer codebase with a severe memory bloat problem on terrains. The size of terrain BLASes is precisely what one would expect from a bog-standard BVH with branch factor 2, so I'm sure you're right.
This is on Turing. Nvidia would've been motivated to de-risk the introduction of RTX by making boring choices. You may well see different results on later archs.