5 ms·
The model is simpler, but the render is substantially more complex. You need an high poly model, extract their normal map, convert it to a simpler one and then
by samsaga2 4y ago
The model is simpler, but the render is substantially more complex. You need an high poly model, extract their normal map, convert it to a simpler one and then render the simpler model with a texture and the precalculated normal map through a vertex/fragment shader.