7 ms·
But if you want to navigate in a 3d space (flying/space games) navmeshes are useless and you have to roll your own spline(ish) 3d space navigation/obstacle avoi
by 1248 4y ago
But if you want to navigate in a 3d space (flying/space games) navmeshes are useless and you have to roll your own spline(ish) 3d space navigation/obstacle avoidance system. (It's kinda weird that an engine as popular and massive as UE5 only has nav meshes.)
- softfalcon 4y agoYeah, both UE5 and Unity3D seem to rely heavily on nav meshes for their built in path-finding. In my experience, both are sub-optimal for many, many use cases but are convenient in that they apply to a bunch of "on the ground" topology that can be somewhat easily generated using a quick ortho camera project/ray-cast operation. Maybe they use it cause it's quick and easy, not because it's the most optimal?
- BlueTemplar 4y agoIIRC UE also still only has the (built-in) option for a static, same vector at every space&time point (gravitational) force field ? Of course this does cover most of the cases, probably even for "space" games (which are often more akin to WW1/WW2 naval simulators).