4 ms·
None of this should matter as long as the algorithm determining randomness is deterministic. The bottleneck is player input which is the most overestimated ban
by nothis 4y ago
None of this should matter as long as the algorithm determining randomness is deterministic.
The bottleneck is player input which is the most overestimated bandwidth stat in gaming. It's mouse movements and a couple of keys strokes per second. Top Starcraft players are in the 300 actions per minute range, that's still just 5 per second.
- qikInNdOutReply 4y agoBut parent wanted to ditch the effort for determinism.