5 ms·
Yup. That’s how networking basically worked for Army of Two. We only sent controller input over the network. Everything else was deterministic.
by visualphoenix 4y ago
Yup. That’s how networking basically worked for Army of Two. We only sent controller input over the network. Everything else was deterministic.
- Galanwe 4y agoThat was more or less the case for Starcraft 1 as well. It made for incredibly funny replay of matches if you happened to own a newer version of the map, as the game starts to diverge from reality and enter some parallel universe where players do nonsense actions and movements.
- foldor 4y agoJust showing my appreciation for Army of Two. It was a cheesy, weird game, but my friend and I loved playing it regardless. The online multiplayer worked great!