4 ms·
> Sometimes making the cinematics wasn't a core competence of the studio working on the game, so VFX or animation studios would be contracted to do this. That
by strife25 4y ago
> Sometimes making the cinematics wasn't a core competence of the studio working on the game, so VFX or animation studios would be contracted to do this.
That explains why FFX's cinematics had different character models compared to in-game designs.
- adql 4y agoAll the way to FFVII at the very least. With comically badly done jiggle physics too