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An easy solution to this is to give point-based weights to achievements and cap the max total "points" any given game can have, allowing a developer to have man
by noema 4y ago
An easy solution to this is to give point-based weights to achievements and cap the max total "points" any given game can have, allowing a developer to have many small achievements for their game if they wish. But really, none of this matters because Steam achievements are easily auto-unlocked via SAM.