5 ms·
The game is meant to be in the style of WORDLE - three daily linking puzzles to challenge the user (like those in Numberlink or Flow Free). The twist is that th
by NotMyBestWork 4y ago
The game is meant to be in the style of WORDLE - three daily linking puzzles to challenge the user (like those in Numberlink or Flow Free). The twist is that the puzzles here can be set in a lot more complicated geometries, instead of just grids.
Each daily puzzle should take a few minutes to solve, but some days can be more challenging than others. I'd appreciate any feedback: tutorial, aesthetics, responsiveness... anything you'd care to mention.
- JoeOfTexas 4y agoThis is just like Flow game on mobile. Your implementation works good, I'd recommend locking the drag to the axis direction, feels weird that it moves with cursor.
- NotMyBestWork 4y agoThanks, yeah Flow is what inspired me. The difference is that the geometries in this are much more varied than in Flow. What do you think? I tried locking the drag to move along the arcs, but it felt a bit weird to have the interactions moving differently to the cursor.