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I think you should lean into this problem and just call the game "clockwise" Consistent across platforms, consistent "ideal" count, clever-ish game name
by woogley 4y ago
I think you should lean into this problem and just call the game "clockwise"
Consistent across platforms, consistent "ideal" count, clever-ish game name
- sh1mmer 4y agoIf you did it as clockwise by default instead of listing the ideal turn count you could list the minimum number of “counter” turns. Then have a button to do the next turn as a counter turn.
- deleted 4y ago[deleted]
- dwringer 4y agoI would like to see either as you describe (which I think would be the most relaxing), or have the direction-changing buttons also count as a click each time they are pressed. I found it tempting to switch direction, turn a piece, then switch back, often using two clicks instead of the three it would take to turn it clockwise-only, but very inefficient since I switched back and forth many times. Making those count as clicks, though, does up the difficulty and would make hitting the target require you to use them only once, so perhaps removing them altogether is the solution.