4 ms·
I implimented a BSP renderer in my somewhat unremarkable CDROM game Dark Fiber [1] in 1995 or so. I also remember seeing the algorithm in Foley and Van Dam, but
by diskzero 4y ago
I implimented a BSP renderer in my somewhat unremarkable CDROM game Dark Fiber [1] in 1995 or so. I also remember seeing the algorithm in Foley and Van Dam, but it wasn't until a conversation with John at some conference/tradeshow that I went for doing the engine using BSP. It was a lot of fun figuring out how to optimize the algorithm and I also spent a lot of time using Mathematica figuring out the equations. Well, that was at least my excuse for buying a fairly expensive piece of software as a small gaming startup.
https://archive.org/details/DarkFiberWindowsMac https://archive.org/details/DarkFiberWindowsMac