12 ms·
End of page allocation has been a real life-saver. I have it rigged up to the core allocators of the game engine I work with, so you can switch it with a cmdlin
by ultrahax 4y ago
End of page allocation has been a real life-saver. I have it rigged up to the core allocators of the game engine I work with, so you can switch it with a cmdline switch; if you suspect an overwrite, you switch on the EOP allocator ( using more memory temporarily ), and bang, you get a segfault where you went off the end / used-after-free.