4 ms·
I think this is just created by running a depth prediction model on the output of stable diffusion and then inserting the relevant mesh into a 3D scene. The out
by joewhatkins 4y ago
I think this is just created by running a depth prediction model on the output of stable diffusion and then inserting the relevant mesh into a 3D scene. The output of stable diffusion isn’t seamless by default, so those jumps will happen.