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I'm currently going through this book and it's amazing. Any tips on where to go once I finish it?
by andnand 4y ago
I'm currently going through this book and it's amazing. Any tips on where to go once I finish it?
- rychco 4y agoOnce you finish the main book, there's a few free bonus chapters provided [1] that help you implement soft area lights, bounding boxes (AABB in this case), and texture mapping. Beyond that, you might be interested in the "One Weekend" series [2], which is all C++ but is mostly general enough for other languages. There's also PBRT [3] which is an open source textbook/documentation for the pbrt-v3 renderer [4], but this is beyond the scope of "small exercise" territory. Good luck! [1] http://www.raytracerchallenge.com/#bonus http://www.raytracerchallenge.com/#bonus [2] https://raytracing.github.io/ https://raytracing.github.io/ [3] https://pbr-book.org/3ed-2018/contents https://pbr-book.org/3ed-2018/contents [4] https://github.com/mmp/pbrt-v3 https://github.com/mmp/pbrt-v3