5 ms·
Unfortunately, at no fault of Godot itself, Sonic Colors Ultimate isn't really a great title to advertise Godot, due to the increased issues on this version of
by Toadtoad 4y ago
Unfortunately, at no fault of Godot itself, Sonic Colors Ultimate isn't really a great title to advertise Godot, due to the increased issues on this version of the game.[0]
[0] https://en.wikipedia.org/wiki/Sonic_Colors#Reception_2 https://en.wikipedia.org/wiki/Sonic_Colors#Reception_2
- Operyl 4y agoThat's unfortunate, I guess it makes sense that Godot was used then. Tight budget, and it shows :(.
- an_opabinia 4y agoIt’s incredible really that these guys are talking about using Godot on consoles when it is in such bad shape. Even if it’s a bait and switch, and they spend 100% of the funds on just like, making the engine better, $8m isn’t going to get you to 1/20th of Unity or Unreal. It is an insurmountable niche.
- danjoredd 4y agoI disagree. I find that it is delightful to develop for, especially for 2d games. Miziziziz made a full-3d game in Godot, and did a good job with it. There were a few glitches he caught post-release, but those were not because of the engine.
- nomel 4y ago> <anyone> made a full-3d game in Godot Why is this considered a notable achievement?
- HideousKojima 4y agoI'd argue that Godot already has a better experience for 2d dev than Unity and Unreal
- TillE 4y agoPretty much anything is better for 2D than Unreal Engine. But yeah, Godot does a better job with 2D than Unity, and it's much simpler to get started with. I'd argue the only significant thing it's lacking, an actual practical concern for indie game development, is a good asset store. Saying Godot is useless because it will never have feature parity with UE5 is, of course, extremely silly and not a practical concern for most games.
- chrisallenlane 4y ago> $8m isn’t going to get you to 1/20th of Unity or Unreal The size and complexity of these engines can be a disadvantage, because not every game needs the features they provide. For some use-cases, it can be easier to work with a simpler engine with fewer abstractions, a smaller API, and a shorter learning-curve.
- doomlaser 4y agoLook at what happened with Blender. It's displacing Autodesk! Maya and 3DS Max were both once "irreplaceably" entrenched.