6 ms·
Besides no strict typing, Godot also has a huge issue with string-based development. Everything is a string. I'm surprised calling GDScript functions isn't done
by Angius 4y ago
Besides no strict typing, Godot also has a huge issue with string-based development. Everything is a string. I'm surprised calling GDScript functions isn't done with string literals like "function"()
- lewispollard 4y agoGodot 4 greatly reduces this reliance on strings in the api, though. It has lambdas too.