5 ms·
I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over
by thehigherlife 4y ago
I like it but wish the puzzle had gravity at the x,y intersection and not just the x axis. For example if you clear out a row it would shift the other rows over to the left.
- sumul 4y agoInteresting! I've been considering introducing new types of tiles that have unique behaviors in the future, and this could be one of those. I want to balance simplicity with fun, so plan A is to refine the puzzle generation strategy as much as I can before doing stuff like this though.
- Someone 4y agoI think you meant column and columns, not row(s) (for those who need mnemonics: Rows Run to the Right, Columns Climb) I think whether to do that is a design choice, though. The current setup puts a penalty on clearing center columns early, effectively splitting the game in two.
- quietbritishjim 4y agoEasier than a mnemonic is just remembering what real-life rows and columns are. A Roman column [1] pretty obviously has to be vertical or it wouldn't do its job of holding up a ceiling. And you get ducks in a row but they're not often stacked on top of each other. [1] https://en.wikipedia.org/wiki/Column https://en.wikipedia.org/wiki/Column
- Someone 4y agoNon-native speakers may need some help (but likely only if their language isn’t Germanic or influenced by Latin. ‘Row’ is Germanic in origin, and I think Latin ‘columna’ made it into many languages)
- thehigherlife 4y agoYou are correct. I meant Columns. If you clear a column it the whole puzzle should shift left.
- quchen 4y ago> Rows run, columns climb What a great mnemonic, I’ll start using it even though I typically don’t mix the two up! Thanks a lot.