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The "player" spending this money is the content creator Jtisallbusiness. Self professed as "THE NUMBER ONE YOUTUBER FOR CASTLE CLASH & OTHER MOBILE GAMING CONTE
by deleted_account 4y ago
The "player" spending this money is the content creator Jtisallbusiness. Self professed as "THE NUMBER ONE YOUTUBER FOR CASTLE CLASH & OTHER MOBILE GAMING CONTENT!", this looks like a business pouring expense money into a micro-transaction game and drumming up PR.
It would be more disturbing if players at this end of the spending curve _didn't_ encounter game-breaking issues. I'd be more alarmed if the headline read: "After $100K, YouTuber professes, 'This is where the game gets fun.'"
- Rebelgecko 4y agoConsidering it costs a shameless $600,000 to max out a character, it's pretty surprising that the game breaks when you're only a fraction of the way there.
- deleted_account 4y agoI dunno. 600 grand feels like such an obviously unrealistic amount to spend I automatically assume there's no in-game expectation that a player should _actually_ hit that goal. Would it be less worrisome if the game "only" required, say, $600 to max out? It seems in both cases consumers are at the precipice of a digital money pit and it's not clear whose responsibility it is to keep people from falling in.
- SahAssar 4y agoThe game will be designed to make people spend the maximum amount either way, so your question is if it is worse to make a few people loose a lot or some people loose less. The lessons from gambling say that the maximum profit is gained from a few addicted high rollers, so I guess that's the route blizzard went.