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> Using async and await with C#’s Task can be a bit of a headache with Godot, especially if you don’t realize that that most ways of executing an async Task in
by viktorcode 4y ago
> Using async and await with C#’s Task can be a bit of a headache with Godot, especially if you don’t realize that that most ways of executing an async Task in C# starts a new thread (or recycles one from the task thread pool).
Unity makes it much easier though.