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You obviously know this since you linked a Swift bindings project, but for others reading who may not be aware: Godot officially supports multiple languages ("G
by mdbauman 4y ago
You obviously know this since you linked a Swift bindings project, but for others reading who may not be aware: Godot officially supports multiple languages ("GDScript, C#, VisualScript, and C++ and C via its GDNative technology"[1]), but other languages are supported by the community.
In particular, a sibling comment mentions Kotlin. The docs[2] link to a project that adds Kotlin bindings https://github.com/utopia-rise/godot-kotlin-jvm https://github.com/utopia-rise/godot-kotlin-jvm
[1]https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html https://docs.godotengine.org/en/stable/getting_started/step_...
[2]https://docs.godotengine.org/en/stable/tutorials/scripting/gdnative/what_is_gdnative.html#doc-what-is-gdnative-third-party-bindings https://docs.godotengine.org/en/stable/tutorials/scripting/g...