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I had already edited my comment before you made this reply to specify "rogue-lite" at the beginning of that sentence. I was emphasizing to you that you should
by cupofpython 4y ago
I had already edited my comment before you made this reply to specify "rogue-lite" at the beginning of that sentence. I was emphasizing to you that you should not be surprised to find such features in games labelled rogue-like. not sometimes, but most of the time.
I searched for rogue-likes a few years back, played some, enjoyed and continue to enjoy the genre, and commented based on my experience. Pretty much every game I came across had game-state changes. You referenced slay the spire. you unlock new cards and classes in that game, giving you more in-game options for progression as I said.