5 ms·
Seems bullshit, it's obviously impossible to beat both state of the art CPUs, GPUs and even TPUs (lol) with a single architecture. They can maybe do that if th
by devit 4y ago
Seems bullshit, it's obviously impossible to beat both state of the art CPUs, GPUs and even TPUs (lol) with a single architecture.
They can maybe do that if the architecture is configurable and they are using different configurations for their CPU, GPU and TPU competitors, but then it's still highly implausible that they can deliver more than 2x improvement over competitors, unless perhaps if it also costs proportionally more (but even then, you get decreasing yields for larger chips and inefficiencies if you make an SMP system).
- BeefWellington 4y ago> Seems bullshit, it's obviously impossible to beat both state of the art CPUs, GPUs and even TPUs (lol) with a single architecture. Unseating x86/AMD64 is going to be hard because of the inertia they have. Whatever you make, even if it's faster, at least has to be able to run x86/64 binaries at a reasonable speed or it won't get wide adoption, unless it's a very captive market (mobile/Apple). I'm skeptical of their claims but I would just say, the M1 has proven that if you have an appetite for throwing away compatibility and a great engineering team you can accomplish quite a bit. It seems you definitely can throw away the baggage that comes with needing compatibility and make fast, successful processors.
- bee_rider 4y agoVLIW can be pretty weird, though. Might have something where hand-tuned assembly code can beat top tier CPUs and GPUs for very specific workloads (Although I guess it would have to be something straight-line enough that it can be statically scheduled, while not falling into the bucket of things that GPUs blow through).