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You might just be too early right now. VR headsets just aren't very popular. Personally, I find the hardware atrocious and am waiting for someone like Apple to
by programmarchy 4y ago
You might just be too early right now. VR headsets just aren't very popular. Personally, I find the hardware atrocious and am waiting for someone like Apple to "do it right". As a late adopter of VR, I may not be your target audience, so take what I say with a grain of salt.
I was surprised you didn't have any videos of interacting with OpenBrush on your home page. Normally, I would have clicked away if I stumbled on that page, but since you posted on HN I searched it up on YouTube.
Do you and your volunteers use Open Brush regularly? If so, toss up some casual live streams on Twitch or other platforms. Post on Twitter and Discord, etc. before you go live, then upload the recording to YouTube for people to watch later.
Part of what makes Blender so damn accessible is the huge number of YouTube tutorials. Virtually every feature of Blender has at least one high quality tutorial video, walking people through every step.
- deleted 4y ago[deleted]
- andybak 4y agoYou make some interesting points. Personally I was always assuming that any potential contributor was already fully aware of Tilt Brush. I find it hard to imagine that someone would be far enough removed from our scene that they would need to be informed about what Tilt Brush is about, but engaged enough to want to contribute. Am I wrong in this? Tilt Brush has pretty decent mindshare for anyone interested in VR content creation. Another problem is that I just don't really want to spend my time making videos. Plenty of other people make videos about Open Brush / Tilt Brush. It just doesn't turn into "increased engagement from potential volunteers". I really just want to code new features. Everything else is a distraction that I do out of neccesity.
- michaelbrave 4y agoSeconded on all of this. I'm aware of tilt brush and would use it but I've still yet to have prioritized setting aside the money to even buy a VR headset, I don't much care for the companies doing it right now, and I'm not interested in just having a phone do it either. I keep hoping for the tech to improve and branch out beyond what it is right now.