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You can have virtual game worlds (like a MMORPG) that can't ever be turned off, by nobody. That means your items will last forever. 50 years from now, your swor
by LightMachine 4y ago
You can have virtual game worlds (like a MMORPG) that can't ever be turned off, by nobody. That means your items will last forever. 50 years from now, your sword will still be on your backpack. Can't say that for company-hosted MMORPGs like World of Warcraft, because these companies might go bankrupt, close servers, update items, etc. Not a cure-the-cancer colonize-mars hype level, of course, but it is still an interesting neat thing you can do with blockchains.
- thfuran 4y ago>You can have virtual game worlds (like a MMORPG) that can't ever be turned off, by nobody. How?
- m3adow 4y agoI guess they meant that you can have a persistent and eternal database of the game state stored in a blockchain which everybody could host a game server with.
- thfuran 4y agoI guess you might be able to find a way to handle non-player actions but I think performance is going to be unresolvably terrible and scale quite limited.
- MafellUser 4y ago
- ehutch79 4y agoIn 50 years who's running the servers that are required for the game. It's not like the characters movement will be on the block chain. You're not spending eth every time you attack a mob. It's not like everyone else's computers are running the ai for mobs. Are all the cinematics on the blockchain? How the hell do you use an item from one game in another. It's not like the functionality from game in another. Whats to stop someone from publishing their own super-OP sword to the block chain and just ruining any game that supports it. This makes zero sense when you spend any thought on it.
- UncleMeat 4y agoEtherium costs a bunch of money to perform basic computation. How is it going to track the real time position of thousands or millions of avatars?