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>I very clearly and explicitly said "money they didn't have" in my first post and was talking about financial costs. fair - I missed that context when reading
by yomly 4y ago
>I very clearly and explicitly said "money they didn't have" in my first post and was talking about financial costs.
fair - I missed that context when reading the immediate response replying to.
Thanks for sharing your anecdata - the industry is definitely in need of regulation something I've long believed. The ubiquity and ease of access is probably the most dangerous bit. It's astounding that mobile games were able to copy/hire all the knowledge acquired in building slot machines to create an industry that doesn't even have to pay out..!
- HWR_14 4y agoI think ease of access is unrated as a contributing factor. But even scarier than that is the ubiquity. The ability to get a fix whenever you want (after all, it's easy to open the game and spend money!) makes resisting it a 24/7 chore.
- yomly 4y agoyes - I very often absentmindedly open Clash out of habit even if I wasn't intending to play it.