6 ms·
I don't get your point here. What's the problem with high refresh rates? Games deal with it no problem, and they do way more complicated stuff than a UI with a
by ltadeut 4y ago
I don't get your point here. What's the problem with high refresh rates? Games deal with it no problem, and they do way more complicated stuff than a UI with a bunch of buttons and text.
> Are immediate-mode GUIs up to the task?
Yes, there's no reason why imgui's can't do any of that.
> What is driving their authors to pursue this design?
To name a few: Ridiculous bloat and complicated development with things like Qt. No real GUI framework provided by Microsoft apart of their 4-5 half-abandoned offerings.
Also imgui is way simpler to wrap your head around. It's just straight up function calls with no complicated abstractions.
> Why aren't they choosing a declarative design?
Why should it be declarative though? imgui code looks fairly declarative when you read it and it's easy to understand what UI events cause changes