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A full build from scratch would require the c3d headers, which I can’t provide. What I am planning is to something like this: divide the app into two pieces, a
by nkallen 5y ago
A full build from scratch would require the c3d headers, which I can’t provide.
What I am planning is to something like this: divide the app into two pieces, an npm wrapper around the kernel and the electron front end that uses the module.
You will need a license key to “activate” the node module. You would then use the electron app or the module directly if you’re a programmer. You will be able to build your own fork of the electron app, but not the npm module.
In effect you will be paying for a license key, not the binary
- nkallen 5y agoI will say I’m constantly bewildered by which license to choose. I’m using copyleft to defend myself a bit. But weak copyleft because I’ve hate that the gpl prevents blender plug-ins from being closed source or linking against something closed source. Plasticity will allow plug-ins to do whatever they want, that’s the goal. There is some possibility I will switch to MIT since philosophically I’m more in that camp
- ushakov 5y ago[edit: misunderstanding]
- nkallen 5y agoPlease correct me if I’m wrong but I was not under that impression https://stackoverflow.com/questions/5419923/can-gpl-be-re-licensed https://stackoverflow.com/questions/5419923/can-gpl-be-re-li... I thought I am the copyright owner and I can offer my code under as many licenses as I want. Many people dual license gpl code is my understanding. Converting my own code to mit should be allowed right? Every Google result I’ve found says I’m the copyright owner and I can offer as many licenses as I want. Are you just trolling?
- mintplant 5y agoCorrect, the commenter you're replying to appears to be completely misinformed.
- ginko 5y ago>GPL means the code belongs to the public and you cannot copyright it That's incorrect. The author still retains the copyright and is free to relicense their work any way they want.
- jcelerier 5y ago> I’m using copyleft to defend myself a bit. But weak copyleft because I’ve hate that the gpl prevents blender plug-ins from being closed source or linking against something closed source So you're ok with using copyleft to defend yourself, but not ok with others to use copyleft to defend themselves ? This is bewildering
- nkallen 5y agoYes that is correct. I am not ok with others. Edit: Jesus do you really not recognize sarcasm? People are free to use whatever license they want and I’m free to explain why I choose lgpl over gpl
- jcelerier 5y ago> People are free to use whatever license they want and I’m free to explain why I choose lgpl over gpl choosing a license is a political act whether you want it or not - you are free to choose whichever license you want, that does not mean you won't get called out (like for any other choice with political relevancy even tenuous - eating meat, driving a car, etc. to speak about things I am guilty of for instance)
- slightknack 5y agoWe shouldn't have to live in a culture when being called out for making a 'choice with tenuous political relevancy' is socially expected, and something someone is 'guilty of'.
- jcelerier 5y agosurely you see how your position is not workable in any decent society ? this is literally one of the only common rule across humankind: https://en.wikipedia.org/wiki/Golden_Rule https://en.wikipedia.org/wiki/Golden_Rule
- esteth 5y agoTheir stance seems reasonable to me. They seem happy for works to be GPL, but frustrated that it means plugins or extensions or things which are not the core work themselves are then hampered.
- throwra620 5y ago
- wakeupcall 5y agoSo external contributors can only provide patches without being able to test themselves I suppose. Is the c3d dev license cheap enough for determined contributors to join? As in, cheaper than a f360 maker license? I do not mean this in any pejorative sense. As a dev/maker I kept an eye on c3d for a long time, since that seems the only advanced-enough and commercially affordable brep kernel around to get off the ground quickly. However, there's no discussion the closed nature pretty much bars any sort of in-depth contributor. At least, contributing to a project like this would be extremely off-putting for me, to the point that besides having the ability to look a bit deeper than usual, I question whether keeping the source open does much.
- nkallen 5y ago> So external contributors can only provide patches without being able to test themselves I suppose. My intention is that if you buy a license for plasticity, you can then build locally and test locally. You can contribute back or not depending on your interest. Think of it like this. There will be a typescript/javascript wrapper around a limited version of the c3d kernel. this is the plasticity api. You will call plasticity.Enable(license_key) at the top of your program and you will be good to go. You buy a license key from me. Although I do hope people will contribute the plasticity's development, my main goal with it being open source is that people will write plugins that they can then give away or sell themselves. I have used commercial software that I pay for -- like Fusion 360 and MoI3d -- where I ran into bugs that I could have fixed for myself if only I had the code. I'm still happy to pay for them. Instead I literally waited 2 years for Fusion to fix a bug I cared about.
- wakeupcall 5y agoI'd be raising both eyebrows if c3d allowed this. That would be a very non-conventional licensing model.
- nkallen 5y agoIt is for sure a murky area where I'm working out the details. You don't have the full kernel. But you can think of it a bit like a scripting API on top of the kernel, which is not uncommon in CAD apps, like OnShape's FeatureScript or something.