6 ms·
I'm a video game producer that has published on basically every modern platform. The best advice I can give is to laser-focus on your core mechanic, always ask
by bennywild 15y ago
I'm a video game producer that has published on basically every modern platform. The best advice I can give is to laser-focus on your core mechanic, always asking yourself "Does this add to the fun?" Everything else follows from that.
Different platforms have different customers, demand different games, and have different challenges. For a small project, I highly suggest using a sophisticated and cheap multiplatform middleware engine like Unity3D. It allows you to quickly and easily iterate without worrying about coding new technology.
If you are looking for funding on a small project, I suggest something like Kickstarter. Heads up, unless your project has a sophisticated online component the biggest money sink is going to be your art. If you can a) get users to generate the assets, b) generate the assets programmatically, or c) use an aesthetic that revels in its own lo-fi chic you will have cut your costs dramatically.
The biggest hurdle will be your own enthusiasm. For a small project, keep the scope small. Check out flOw and World Of Goo to get an idea of what I mean by "small."
The best way to find something that is both new and fun is to experiment. Come up with wacky ideas for mechanics and build really ugly prototypes. When you have an ugly piece of unstable software that manages to enthrall its players despite itself THAT'S when you move forward.
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- tmountain 15y agoAmen to that. From the Minecraft about page: I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. There's no design doc, but there are two lists; one for bugs, and one for features I want to add but think I might forget. I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
- Roritharr 15y agoI'd like to contact you to talk about business, could you send me some contact info via the info in my profile?