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Thanks for trying it with the quest and for the feedback. I really haven't thought about this issue. Yes, you are right that I have held the camera with my hand
by hanseul 5y ago
Thanks for trying it with the quest and for the feedback. I really haven't thought about this issue. Yes, you are right that I have held the camera with my hand. I'll think about this and probably will need to do something equivalent to video stabilization.
- blensor 5y agoThe easiest thing would probably be to just have the first video the people see be shot on a tripod, that will show everyone what it can be. I have to say that I am actually thinking about using something like that for our VR fitness game. In that case the scenes would be shot from a fixed angle anyway. I'd just have to figure out how to get that into GodotEngine and without killing the performance.