6 ms·
There is also a NES port in the works: https://twitter.com/FG_Software/status/1495400042722897925 https://twitter.com/FG_Software/status/1495400042722897925 An
by bbbbbr 5y ago
There is also a NES port in the works:
https://twitter.com/FG_Software/status/1495400042722897925 https://twitter.com/FG_Software/status/1495400042722897925
And a C64 port:
https://twitter.com/roysterini/status/1493540659352985602 https://twitter.com/roysterini/status/1493540659352985602
A brief quote about compression in the NES port:
https://twitter.com/FG_Software/status/1491044035884371971 https://twitter.com/FG_Software/status/1491044035884371971
"Official #Wordle dictionary implemented, and the game can now select a solution from all those found in the original for the cost of 1 extra bit per word!
Uncompressed size (Raw text files): 76060 bytes
Compressed size: 26256 bytes"
https://twitter.com/FG_Software/status/1495298243668099073 https://twitter.com/FG_Software/status/1495298243668099073
"Words are stored in 2 bytes: 15 bits data, 1 bit to check if it's a solution. They're all sorted alphabetically, so I can algorithmically determine the first 2 letters with a lookup table, and stick the last 3 letters in 15 bits.
Bit more to it but you can't fit it all in a Tweet"
I've been working on a Game Boy Color (and regular GB) fork that in current builds uses the compression by arpruss.
https://github.com/bbbbbr/gb-wordle https://github.com/bbbbbr/gb-wordle