7 ms·
Well executed unique approach, great job! I’ve worked in games my whole life, and that’s hard to do! Like others, I personally don’t like the time pressure and
by definitelyhuman 5y ago
Well executed unique approach, great job! I’ve worked in games my whole life, and that’s hard to do!
Like others, I personally don’t like the time pressure and have really enjoyed the async one a day whenever format of wordle. It largely depends on your target audience and objectives for whether it’s right for this game. Separate zen/challenge modes would help players self select, but also muddies the onboarding. Great job though, fun game!
- beepy 5y agoThanks! Not sure what to do with it, to be honest. I had trouble finding the game satisfying without some goal beyond just solving it. However, speed is not required unless you care — you can win without collecting the stars. Perhaps it would be enough to have a well-worded checkbox on the play page ("Chill mode," "don't pressure me", "I'll take my time", something).
- tuukkah 5y agoCurrently the game would seem to be balanced towards quickly "brute-forcing" the words one by one. E.g. I've now finished two Wednesdays under four minutes and average four stars while the game says "5½ minutes (with practice)", and English is a second language to me: > Three Magic Words Wednesday/Week 5: ***** in 03:43/21 guesses