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The timeline for consumer level glasses with ar + vr will begin shipping 2023. "Apple" level ones 2025. These devices will be as ubiquitious as the smartphon
by antonioevans 5y ago
The timeline for consumer level glasses with ar + vr will begin shipping 2023. "Apple" level ones 2025. These devices will be as ubiquitious as the smartphone or earbuds.
- throwawayay02 5y agoConsumers do not want to wear glasses.
- NoahRoseWood 5y agoI think they will wear them anyways
- tazjin 5y agoThis comment sums up the state of consumer tech so well. "Consumers don't want it, but they will use it anyways, because Apple/whoever said so"
- throwaway473825 5y agoNot necessarily. Apple tried to push small phones (for various reasons). People refused, and Apple had to cave.
- jl6 5y agoWhat are you thinking makes them consumer level? Just cheaper? Because price isn’t the main problem.
- fastball 5y agoBad take given how well the Oculus Quest 2 is selling. Primary improvements in OQ2 over previous headsets: Higher Quality + Lower Price + More Portable. Very easy for me to believe if you just keep improving in those areas you end up with a device that will be present in every lower-middle-class+ household.
- wayoutthere 5y agoI have a valve index, one of the best VR headsets available. It sits in my closet and I haven’t touched it in over a year. VR is one of those things that’s really fun to use at your friend’s house, but not something you want to use daily.
- ChuckNorris89 5y agoBecause the Valve index is very expensive and needs to be tethered to an also expresive gaming PC via cumbersome cables plus the need to install the IR lighthouses in your living-room, and require maintenance of drivers and VR compatible SW(I was a PC gamer, I know). All this expense, physical installation work and general friction is a non-starter for most consumers and that's why yours sits on the shelf unused. The Quest(2) is not tethered but has the "gaming PC" built inside of it, no need to bolt lighthouses to your living room walls, and has the frictionless ecosystem polish of the PS/X-box. So it sits charging on my couch, always updating itself and the games in the background, and when I have 10 minutes of boredom during WFH, I can slip it on my head and will instantly resume the last game state I was on, no cables, no PC, no maintaining or curating drivers and SW, none of that stuff. Zero friction. And I can also put it in my backpack and take it to a friend's place instead of having the whole setup bolted to my living room. I also had work colleagues with gaming PCs buy the Index and return it in the 30 day window after getting bored of the nuisance of cables and SW, then buy a Quest 2 and keep it. The Quest absolutely killed the Index for the mainstream VR market and got Valve to move in the same direction.
- Melkman 5y agoThat doesn't explain why someone who has an Index doesn't use it. The setup and expense is just one time. The updates are all automatic via Steam. It's just a matter of putting on the headset and go. And yet, just like @wayoutthere , I find myself using it less and less. Not because lack of content either. It's just so inconvenient and awkward to isolate yourself from the other people in vicinity. Plus you'll be moving your arms without regards of your physical environment. So basically you need a room with a 2 meter by 2 meter clear space and no other people available. Most people don't have that. I used the quest 2. Personally I was not impressed. Graphics are soft and simple compared to the Index and the field of view is so small. You can tether it to a PC for better graphics but then you loose the main advantage of not having a cable. And you still keep a small field of view.
- seniortaco 5y agoAnd perhaps as ubiquitous as Google Glass.
- danielbln 5y agoA glorified heads-up display, neither AR nor VR, and well before its time.