6 ms·
"How does Street Fighter accelerates playback speed when a round situation becomes critical (contestant low health). It doesn't. These are hard-coded separate m
by timeoperator 5y ago
"How does Street Fighter accelerates playback speed when a round situation becomes critical (contestant low health). It doesn't. These are hard-coded separate music tracks".
That's surprising.
- deleted 5y ago[deleted]
- CMDBob 5y agoNot really. The low health tracks aren't just sped up, they're compositions in their own right. Because of that, a separate track ID makes total sense as they are different music tracks.