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> not actually knowing what ports third party switch software more than likely i'd think this is for enabling inbound responses to outbound ephemeral ports giv
by cat199 5y ago
> not actually knowing what ports third party switch software
more than likely i'd think this is for enabling inbound responses to outbound ephemeral ports given the port range
- Macha 5y agoEven a restricted NAT should allow for this without explicit port forwarding configuration? Unless you're doing something like active FTP where it's replying to a different port than the one the request originated from. Which would be a interesting choice for a console designed in like 2018.
- fulafel 5y agoNAT functionality especially for UDP can be incredibly flaky in a lot of consumer hardware, mangling payloads, randomly dropping associations or having extremely short timeouts, and other plain buggy behaviour.
- deleted 5y ago[deleted]
- laumars 5y agoIt’s a firewall thing not a batting thing. You need a stateful firewall to do that kind of smart port forwarding. Which, to be fair, all consumer routers should have. Stateless firewalls, however, need to have explicit rules for UDP traffic. So that’s what Nintendo are addressing here.