7 ms·
Compared to vanilla KSP, this interface is excellent. Intuitive placement of translate Vs rotate. Heh. Far less change of RUD due to using the wrong one at the
by codeduck 5y ago
Compared to vanilla KSP, this interface is excellent. Intuitive placement of translate Vs rotate. Heh. Far less change of RUD due to using the wrong one at the wrong time. And no clampotron bounce XD
- dwringer 5y agoI like the separation of controls but I really miss the navball.
- matheusmoreira 5y agoI agree. It's so good to always have access to all controls at all times. KSP has a modal interface. Translation is only enabled while in docking mode and it randomly switches back to normal out of nowhere. Lost count of how many maneuvers I screwed up due to mode errors. Not being in docking mode or being in the wrong docking mode. For some reason switching from the galaxy map back to the ship would turn off docking mode every time. I'd try to decelerate my ship only to end up rolling out of control and by the time I manage to stabilize it's too late. Best case scenario I'd simply overshoot my space station and have to waste propellant maneuvering back to it. Worst case scenario I smash right into it at ludicrous speeds.
- Mqrius 5y agoI recommend never using docking mode. For rotation use the standard WASD with QE for roll, and for translation use the IJKL with HN for forwards/backwards. Additionally, use Caps Lock to set "precision controls" when needed. This is all in standard mode (staging mode), not docking mode. I've never seen the point of docking mode mixing around my controls. I often don't want my main engines to shut off for docking, and I do want to have manual roll control to align the attitudes.
- matheusmoreira 5y agoI see, so controls are better on PC. I'm playing on PS4. I wonder if I can do that on the enhanced edition.