8 ms·
The early Doom 1 and 2 being software renderers, used ray casting (386 protected mode FTW to boot!) The later versions though, were part of the first wave of g
by russtrotter 5y ago
The early Doom 1 and 2 being software renderers, used ray casting (386 protected mode FTW to boot!) The later versions though, were part of the first wave of games to leverage GPU cards. I don't know if those newer releases still kept any ability to render purely in software though.
- Narishma 5y agoSee my reply above https://news.ycombinator.com/item?id=29797336 https://news.ycombinator.com/item?id=29797336