5 ms·
Another interesting fixed-point (16 bit) division 'algorithm' is with log and exp tables, with a well chosen base :). consider a and b being 16 bit fixed-point
by odipar 5y ago
Another interesting fixed-point (16 bit) division 'algorithm' is with log and exp tables, with a well chosen base :).
consider a and b being 16 bit fixed-points (at the 10 bit position)
then:
c = a/b
is:
al = log(a) (log table lookup)
bl = log(b) (log table lookup)
c = exp(al - bl) (exp table lookup)
...so basically 3 table lookups and 1 subtraction.
this method that has been used to do fast 3d->2d projections on a Atari ST (68000 processor): https://www.atari-forum.com/viewtopic.php?f=1&t=5696 https://www.atari-forum.com/viewtopic.php?f=1&t=5696