5 ms·
From your link, I found this a bit odd: > As video games get more photo realistic (...) the demand for rendering is going to grow immensely. I don't see what
by f00zz 5y ago
From your link, I found this a bit odd:
> As video games get more photo realistic (...) the demand for rendering is going to grow immensely.
I don't see what a decentralized render farm has to do with video games, it's never going to render at real-time rates.
- JayStavis 5y agoAgreed that is one of the hairier challenges a concept like this faces. I do think that argument is worth unpacking though. Would a render node in your neighborhood have acceptable latency? IIRC they have demoed "real-time" NFT's based on an Unreal Engine node streaming frames at acceptable e2e latency. Personally I'd think a bit broader than frame-streaming for achieving "console in the room" levels of video game fidelity.
- duskwuff 5y agoThe primary issue wouldn't be latency. It'd be access to assets (which can easily be tens to hundreds of gigabytes for a modern game) and upstream bandwidth (which is often as little as 5 Mbps for residential users). These aren't problems that a blockchain can solve. In fact, I'll go a step further and say: distributed graphics rendering, or other computation, isn't a problem which is made any easier at all by the application of a blockchain. It's yet another case of cryptocurrency enthusiasts taking a problem that people seem interested in and claiming, without justification, that The Blockchain Solves This.