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But as far as a OpenGL replacement on native, it absolutely is.
by dangerbird2 5y ago
But as far as a OpenGL replacement on native, it absolutely is.
- pjmlp 5y agoMiddleware engines already solved that problem for about 20 years now, no need for WebGPU outside the browser.
- royjacobs 5y agoNot everyone wants to use existing engines. Or are you saying you want to embrace vendor lock-in in that regard?
- pjmlp 5y agoYes, definitly, that is the approach taken by AAA game studios. A plugin framework for 3D APIs is probably the easiest part to implement on a game engine, specially when API like OpenGL and Vulkan already require implementing one due to extension spaghetti.