14 ms·
Untrue, I used a port of Box2d (not this port, our own version) to build an "HTML5" game for sony, see link - http://www.youtube.com/watch?v=AicnuLQxHoQ http://
by MrNibbles 15y ago
Untrue, I used a port of Box2d (not this port, our own version) to build an "HTML5" game for sony, see link - http://www.youtube.com/watch?v=AicnuLQxHoQ http://www.youtube.com/watch?v=AicnuLQxHoQ
Unfortunately the game was taken down due to the Japan situation. Understandable.
Under Safari i was able to simulate ~80 live physics objects in a high collision environment at full frame render, bound to the DOM at 60fps on reasonable hardware 6 months ago (safari still has the fastest DOM paint time out there now).
Even when using Firefox 3.6 i could manage around 20 dynamic objects.
No CSS3 animation, just math and re-paints.
Javascript Math is not slow (at all), its generally the DOM/Canvas slowing you down.
- AshleysBrain 15y agoIf you've ever used the C++ Box2D, you'll have been able to create hundreds of objects just fine. 80 still isn't much!
- MrNibbles 15y agoOf course! This is now nearly possible in Chrome/Safari/FF5, but the limiting factor is still primarily re-paint time rather than the simulation itself.
- AshleysBrain 15y agoReally? Even with FF5's hardware accelerated canvas?
- franze 15y agothe game looks awesome, any plans for a re-release?