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Looks pretty.What tools you used to develop it?
by amourgh 15y ago
Looks pretty.What tools you used to develop it?
- ido 15y agoHaXe mostly.
- StavrosK 15y agoWait, so can you now generate JS, Flash and C++ versiond of the game automatically (or, at least, easily?).
- ido 15y agoKinda easily...It requires some extra code.
- StavrosK 15y agoStill, very nice! How did you like the language?
- ido 15y agoPretty good! It's like AS3 but with a bunch of stuff added and some of the rough edges polished.
- aparadja 15y agoCould you go into a bit more details? I'd find it very interesting to hear about a fresh real-world experience with converting a HaXe game to another platform. Are there many places where the same code should work but, for some reason, doesn't? Or have you knowingly made some parts of the code platform dependent, and simply need to port/independentize them?
- ido 15y agoFor example some of the flash API is still missing from NME (a lib for the c++ target) & the performance (and more importantly bottlenecks) is quite different on different targets. Not to mention all the browser limitations you have to work around if you use JS...
- superted 15y agoHaXe seems to be a fine idea indeed. What is your experience working with it in practice?
- ido 15y agoReally, really good. I've made the prototype in js and it was a ton easier and worked better with haxe.
- fuzzix 15y agoI like the fact that the visual and musical aesthetic forced on early game designers by hardware limitations is now a desirable attribute in a new game. From the video the game looks and sounds great... In fact, I just bought it! Will report on my experience with the Linux version. I don't know anyone under that age of 30, do the kids like the "8-bit" thing as well? :) edit The Linux version is an Adobe Air package. Will try it out later.
- _frog 15y ago17 years old and I can confirm this is indeed 'the business'[1], the retro aesthetic appeals to a lot of the younger demographic simply as a stylistic choice rather than a throwback to our youths. Limitation breeds innovation and as a result many games utilising 8-bit inspired graphics tend to have really unique art direction. [1]: A phrase I may have just invented but plan to use frequently from this point on.
- ido 15y agoMy nephews (9, 12 & 13) love it, but maybe they're just being nice :)
- bmelton 15y agoAre 9, 12 and 13 year olds capable of being nice when they aren't genuinely feeling it?