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For people looking for how far back prior art goes, Looking Glass developed an ECS for the Dark Engine on the Thief games (& Irrational used for System Shock 2)
by oraknabo 5y ago
For people looking for how far back prior art goes, Looking Glass developed an ECS for the Dark Engine on the Thief games (& Irrational used for System Shock 2) in the late 90s.
The version Unity's been building with DOTS was, I believe, being headed by Mike Acton, who's been advocating for years for everyone in the industry to abandon OOP and switch to data-oriented systems. I wonder what he thinks about this.